A child drops out of an American school every 9 seconds. I understand that child. I did everything to avoid attending high-school. But, here I am talking about higher-education. And like many of the kids in today’s education system – lack of interest is not due to poor performance.
The youth of today is different. Research suggests that most 21 year old males have spent 10,000 hours playing video games. That is the same as working a 40 hour job for 250 weeks. Or, working of 40 hours a week for almost 5 years. Most young adults have spent more time playing video games, than it takes to earn a four-year degree. Current research does not include the time spent on pron, and social networking.
While kids may be clocking in hours on gaming. Adults are now equally likely binge watching the new sensational TV show. Hasn’t anyone noticed – a TV show went from 20-45 minutes, to running the entire season in one viewing. We are all digitally rewired. It’s foolish to think that the kids are experiencing this reality alone.
How does any of this new media involvement fit into a traditional classroom?
FIRST – We need to change the teaching approach. Provide the lesson plans that provide people with the learning experience they deserve.
- People today want to have control.
- People do not appreciate being passive.
- People believe they have a voice.
- People believe what they say holds value.
The Secret of Powers of Time video does have some awesome and insightful aspects. While, the idea that the young are engaging differently that the adults simply is not true. While the kids may not have other frames of reference to old tech – the high levels of engagement by adults with computer interfaces is often higher than that of the youth.
- Highest percent of gamer population are women over 40 (Farmville, Scrabble, Bingo).
- Amazon highest increased customer base are the 65 years plus age group.