The 3D character commissioned for a series of posters.
Much of my early design work is 3D – from personal projects to the design solutions I provided in art school. I often transferred 2D design projects into 3D renderings – with a sharp knife and a hot glue gun.
I can not recall when I started working with 3D software. I just remember the environment as being engaging. The X, Y, & Z makes perfect sense to me. Texture maps and masking – second nature. Also, the ability to light a 3D scene (I adapted my Photography Studio skills to create powerful lighting combinations).
Unlike, the photo studio, I feel like I have complete control over a 3D scene and character. I can fine tune every muscle. Adjust lighting. Make the unreal, real. While on the reverse – the 3D models may often render with that aspect of the artists steer visual control. 3D is not by chance; there are no accidents.